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Grand Blue codes (September 2026) for free rerolls, chests, and more

Grand Blue codes (September 2026) for free rerolls, chests, and more

Grand Blue codes can give you an advantage in this epic pirate adventure, as you travel the lands searching for Cursed Fruits to add to your collection and increase your abilities. There are also rare weapons and equipment to discover and craft, as you increase your strength through battles so you can defeat the tough bosses standing in your way.

While this experience is still in Early Access there are plenty of promos being released, offering free Trait and Race Rerolls to modify your character along with other useful items to get a boost in this role-playing Roblox experience. If you're setting sail for adventure, then these are the codes for Grand Blue and how to redeem them.

If you'd prefer some more general promos with rewards that apply to all of your experiences, then take a look at the recent Roblox promo codes.

All Grand Blue codes

The in-game menu screen used to redeem Grand Blue codes

(Image credit: Eternal Pose)

The following Grand Blue codes are currently active to be claimed: fish-roadgame.com

  • AnchorsUp – 15x Trait Rerolls, 13x Race Rerolls, 1x Fruit Chest
  • StarShower – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest
  • LuckOfTheSea – 10x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest

There are currently a few Grand Blue codes available, offering a selection of Trait Rerolls, Race Rerolls, and Fruit Chests, while previous promos have also included Celestial Coins. Keep in mind that these benefits are often split into items that are awarded immediately and pending rewards that unlock after a certain amount of time, so you may not receive everything listed above all at once.

How to redeem Grand Blue codes

Arrows showing two different routes to redeem Grand Blue codes

(Image credit: Eternal Pose)

There are two different routes you can use to redeem Grand Blue codes, with the first being to access the Customize Character option from the main menu and then use the Enter code... text box at the bottom of that screen. If you're in the game itself then you can also hit the Settings button to bring up the menu, then select the Codes tab before using the Enter code... text box there. Codes for Grand Blue are not case-sensitive, so just make sure you use the correct spelling.

Expired Grand Blue codes

  • OmegaCode – 1,000x Celestial Coins, 15x Trait Rerolls, 15x Race Rerolls, 1x Fruit Chest
  • RollWithIt – 30x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest
  • PocketOfStars – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest
  • GrandBlueCode – 1,250x Celestial Coins, 15x Trait Rerolls, 1x Fruit Chest
  • NewYouNewCrew – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest
  • CelestialBlessing – 3,000x Celestial Coins
  • FruitBasket – 10x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest
  • 10KCCU – 4,000x Celestial Coins
  • SorryForBreakingGame – 20x Trait Rerolls, 10x Race Rerolls
  • HappySunday – 15x Trait Rerolls, 20x Race Rerolls, 2x Fruit Chests
  • TwitterGoalReached – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest
  • Release! – 10x Trait Rerolls, 5x Race Rerolls
  • WorldBossBroke – Rewards

Although the experience is still in Early Access, there are already plenty of expired Grand Blue codes on this list. That means they don't tend to stick around for long, so make sure you've redeemed any active codes as soon as you can.

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Diablo 4 Season 15 is trying to squash the Mythic problem once and for all by increasing their drop rate again and adding more loot drops besides

Once again, there's a new Diablo 4 patch that makes changes to Mythics, but this one might well be the last. A number of tweaks have been made to how the items are acquired, in an effort by Blizzard to finally get the balance right.

The update comes as part of Diablo 4 Season 15, and there's a whole section dedicated to uniques. Firstly, unique items will now be available from the first level, across all difficulties. Then, Mythics dropped by initiate and greater air bosses and Belial's Hoard will only come from their distinct set of potential rewards.

However, drops will contain some generic loot, creating a lottery for finding rarer items outside of the set pool for each lair boss. Unique Mythic drop rates have been increased more or less across the board, and you're now guaranteed one from whenever you take on Echo of Mephisto - for which the loot is just better generally, too.

The Mythics saga has been going for months now. Since June, Blizzard's been taking feedback - to put it politely - on drop rates, since players have found you can literally be farming for hours on end and not get the rewards you're looking for.

We've had a steady drip of changes, tweaks, and alterations since, the devs gradually revamping how players encounter Mythics to appease the wider community. I don't envy their position, because even pleasing most in this scenario is difficult.

It's clearly something that needs to be addressed, but to what extent? Balance must remain the priority, even if some might still feel left out in the cold. What's available here suggests many of the complaints will be addressed, but we'll how it lands in practice in the coming days. Lessons for Diablo 5, at least!

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Admitting the OGL fiasco was a 'rug pull', D&D head says 'bluntly, we're recovering from a lot of missteps—very loud, very public missteps'

Dungeons & Dragons has had a rough handful of years. A new version of the Open Game Licence (OGL) leaked in 2023, portending doom for independent creators and giving Wizards of the Coast a licence to rug-pull any third-party creator it didn't like (among other such horrors). This began the long and arduous process of mending burned bridges and un-pissing everybody off, starting with an immediate walk-back.

Since then, there have been upsets, ones I've been plenty critical of myself. But in late 2025, D&D got a new head in Dan Ayoub, who is now in charge of the D&D franchise at Wizards of the Coast. And his words last August gave me hope—and continue to do so, given the refreshingly straightforward candor of them.

In an interview with Wargamer's Mollie Russell, Ayoub doesn't mince words: "Bluntly, we're recovering from a lot of missteps—very loud, very public missteps. And we're not going to fix it in one year. I can talk 'til the cows come home, but we've got to show more than tell, and that is going to take some time. I'm very conscious that it's going to take a lot of time to win back the trust to the extent that I would like.

"Having said that, I think we've started strongly, and a lot of these things are still happening behind the scenes." To Ayoub's credit, there've already been some solid signs of change. After bungling its weird 3D tabletop in Sigil, D&DBeyond has focused on its already-present 2D offerings and incrementally improved it considerably.

Rather than trying to muscle out third-party competition, Wizards has also been doing extensive partnered content with those same creators, which is genuinely lovely to see. It's not all roses, mind—Hasbro has been engaging in some nasty union busting behaviour. Which didn't take, as UWOTC-CWA was formed thereafter.

Still, overall, Ayoub does seem to genuinely be walking the walk, not just talking the talk: "Honestly, if I would give myself good grades on one thing in particular over the past year, I think it's been listening. We established the community council. I've personally spent a bunch of time talking to not just fans, but retailers and consumers."

Regarding the OGL itself, Ayoub states that: "D&D is about, for, and by the fans. That's the first fundamental point that we can never lose. I think, over the course of several years, we lost sight of what was important. We lost sight of who our audience was."

Ayoub admits that the OGL fiasco "was a rug pull, right? A lot of people and businesses were built up around a specific thing. Trust was given to the brand, and people rightly felt the rug was pulled from under them. In some cases, it's caused damage we are still trying to fix today. So I understand the hesitancy of 'okay, here's this new guy saying all these things'."

"My biggest takeaway as I step into this role is that trust takes a long time to build and a second to break. I'm keenly aware it's going to take me a long time to repair this, but my hope is people will give the benefit of the doubt as we continue to show that lessons have been learned. This is a new direction, a new voice, and a new spirit and energy behind D&D."

While the grotty old cynic in me is still tutting and shaking my fist at recent crossovers, I still feel more optimistic about the system's future than I have in a long time. For one, just having its current head speak so candidly is kind of jarring—let alone the actual enthusiastic collaboration with third-party sources. The future's looking brighter by the second. Or, as Ayoub puts it, talking about bringing in partners to help write core source books:

"What was rewarding for me was, when we laid out that we want to bring all these voices back, I was thrilled with the level of excitement from these partners. It was almost like this exhale of relief."

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